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www.clanthemes.com :: View topic - Nuketreasuryv1.1.2 small problem
Nuketreasuryv1.1.2 small problem

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Please report all major problems and bugs to Evolution Xtreme.


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Post Nuketreasuryv1.1.2 small problem Posted: Tue Oct 12, 2010 2:05 pm

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Ive uploaded/installed NukeTreasuryV1.1.2 and it seems to be working like it should.The only problem is instead of showing the £ sign it shows a square box.

I had trouble with this on raven also,cant remember how it was fixed.

Any help would be appreciated,cheers
 

 
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Post Re: Nuketreasuryv1.1.2 small problem Posted: Tue Oct 12, 2010 5:33 pm

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I believe in the block file there is the

remove it and you will just need to put in its place this,

Code:
€


let me know if that's it, if not I will open it up and take a look.
 

 
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Post Re: Nuketreasuryv1.1.2 small problem Posted: Wed Oct 13, 2010 10:28 am

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DreAdeDcoRpSE wrote:
I believe in the block file there is the

remove it and you will just need to put in its place this,

Code:
€


let me know if that's it, if not I will open it up and take a look.


So id edit the part below only? changing £ to £ ?

Code:
   // Set our remaining template vars
   $DM_MON = $row_Recordset1[mon];
   $DM_GOAL = sprintf('£%.02f', $row_Recordset2['value']);
   $DM_DUE = $row_Recordset1['due_by'];
   $DM_NUM = $row_Recordset1['count'];
   $DM_GROSS = sprintf('£%.02f',$row_Recordset1['gross']);
   $DM_NET = sprintf('£%.02f',$row_Recordset1['net']);
   $DM_LEFT = sprintf('£%.02f', $row_Recordset2['value'] - $row_Recordset1['net']);
   $DM_BUTTON = $tr_config[dm_button];
 

 
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Post Nuketreasuryv1.1.2 small problem Posted: Wed Oct 13, 2010 11:11 am

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here ya go.
 

 
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Post Nuketreasuryv1.1.2 small problem Posted: Wed Oct 13, 2010 12:59 pm

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Ok thanks Pint
 

 
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Post Nuketreasuryv1.1.2 small problem Posted: Thu Oct 14, 2010 2:22 am

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There is a new donations module made for Evolution-Xtreme which allows you to use multiple currency's and will also allow your users to choose which currency the want to donate with. You can also setup several different donation types and have it reset monthly, weekly, daily or whenever you want it to or not at all. It works much better than the Nuke Treasury donations module does and is a bit more advanced. The Nuke Treasury Module has always had problems so we made a new one.

You can check it out here.

http://evolution-xtreme.com/modules.php?name=Donations

You can download it here.

http://evolution-xtreme.com/modules.php?name=Downloads&op=viewdownload&lid=13

Thanks,
Killigan
 

 
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Post Re: Nuketreasuryv1.1.2 small problem Posted: Thu Oct 14, 2010 7:56 pm

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Actually the new NukeTreasury (I believe was recoded by Dread) for evo works like a charm.

I have used many and now I found one that is perfect.
 

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Post Re: Nuketreasuryv1.1.2 small problem Posted: Thu Oct 14, 2010 8:23 pm

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they both work very well. Just the I ported to work on Evo is older and is not full featured like the new one, and was never really designed for anything but USD currency. But they both do the job and to me, its a donations module, if it does the job then its good.

Also, when I ported the Nuke Treasury, there was no other Donations module except for the stock one which by all means is severely lacking. But I had a chance to check out the new one there and I do like it allot. I don't use it because though it may not seem like it, I am VERY lazy and really did not want to change over for the one I have is doing the job I want it to.
 

 
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Post Re: Nuketreasuryv1.1.2 small problem Posted: Fri Oct 15, 2010 2:43 am

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DreAdeDcoRpSE wrote:
they both work very well. Just the I ported to work on Evo is older and is not full featured like the new one, and was never really designed for anything but USD currency. But they both do the job and to me, its a donations module, if it does the job then its good.

Also, when I ported the Nuke Treasury, there was no other Donations module except for the stock one which by all means is severely lacking. But I had a chance to check out the new one there and I do like it allot. I don't use it because though it may not seem like it, I am VERY lazy and really did not want to change over for the one I have is doing the job I want it to.


Oh I agree. They both work. The idea behind the one coded for Evolution-Xtreme was to allow users that run clans and have websites, game servers and clan dues to be able to setup separate donation events so they can keep track of who what paying into what. It does help for those that have several different expenses. The other idea was the clans that have members from different countries so they can use their own currency and be able to go to PayPal in their own language if needed. But, in the end, they are both just donation modules and they both work. So it really just comes down to choice and needs.

If you have a Nuke Treasury module for Evo that does work correctly you should post on the Evolution_Xtreme site so users know they have that as an option. Just link to your site if that is where they need to download it from.
 

 
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Post Re: Nuketreasuryv1.1.2 small problem Posted: Fri Oct 15, 2010 4:12 am

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killigan wrote:
If you have a Nuke Treasury module for Evo that does work correctly you should post on the Evolution_Xtreme site so users know they have that as an option. Just link to your site if that is where they need to download it from.


Its been here in the downloads section of this site for a while now, since Oct-06-2009.
http://www.clanthemes.com/downloaddetails-71-943-nuke-treasury-v112-evo.html
 

 
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