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Whats sad is they say that they are doing it for the new people mostly. But they fail to realize is that there are people out there that like playing against better players, in light that they may pick up a few tricks of the trade so to say. They are also removing one of the drives for new dev's to get in the game and learn more about there trade.
I was talking to my 13 year old nephew today and he is no hardcore gamer. he plays once and a while on my PC under my name and plays against people I known for a while now, and he was telling me that its not about being good or better, but being able to play with the same community of players that he has come to know and respect. He brought up that he disliked the fact that if you wanted to play with certian people, instead of being able to go to there clan server, he would have to play with random people he does not know and have the risk of them being rude because there will be no admins policing the raciest/rude comments that happen on server of what they are looking at doing.
He also asked me why for this, and the best reason I could give is not that BS that IW is giving, I feel that its no longer about the gaming experience and the enjoyment of the product that they are putting out there, its all about the money. They are looking at any way they can make a buck rather to stick to there roots and produce a quality product. I also feel that they are more afraid of the modders and mappers coming out with better quality of game play they have have originally intended, but its not really about the better experience, since the mods wouldn't be what they are without there product, but more of keeping the interest of the game alive and there. I originally started playing PC games when RTCW 1.0 came out. with in a few months I got bored and went to another game. When i came back to RTCW a few years later, I ended up going to a clans server that was strictly sniping. After playing on that server, I was hooked. I ended up joining the clan shortly after that and to my learning's, came to find out that it was just a test clan and a test server to see what kind of draw it would bring. With in 2 months, our servers were full 24/7 and sometimes you had to wait an hour before getting on. We survived all the way to 2008 running that mod and making improvements to it. Shortly after that we left and came to COD4 and I met {PST}Joker and he helped me get the mod that we have now, and in trade I helped him fix a few bugs with there site that was bugging him.
But we as a clan would have never came to COD4 if it wasn't for the ability to have us a sniping server. and from that that is where we have our sniping tournaments and scrims. Now they are taking that ability away I feel that my clan will not survive with MW2 and for us, we are graciously backing out of it and not going to support it, we will stick with COD4 and maybe, move to another game all together that allows us the freedom of what is means to have a PC game.
Here is a little snippet from Game Informer.
Modern Warfare fansite bashandslash.com recently reported that Infinity Ward is removing dedicated server functionality from Call of Duty: Modern Warfare 2. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private (or public, if they feel like crushing some scrubs for giggles) use.
Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.
"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.
IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."
Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.
Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."
Article taken from Game Informer
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