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www.clanthemes.com :: View topic - Roll call module
Roll call module

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Bayler
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Post Roll call module Posted: Mon May 05, 2008 5:56 pm

This Module was designed for Clans with Large Memberships. This Module will display a list of 'Clan Members' with a growing list of administration functions.

Features:
1) Display a List of Members inactive for X amount of days. ( Screenshot displays 30, 60, & 90 Days )
2) Display the Date last logged in to website.
3) Auto Generate Notification to user onclick.
4) Record Contacted Date, by (admin name )
5) Edit user account directly from module.
6) Auto Strip user from ALL groups & Permission onclick.
7) Auto Display & Disable admin functions if Member posted 'LOA' in forums.
8) Disclude groups of your choice!
9) Group Access to Admin Panel of your Choice!

ScreenShots:
Image Has Been Resized, Click To Enlarge.


Compatibility:
Nuke Evolution 2.0.5 & 2.1.0
Sorry, i dont build for versions other then Nuke Evolution

Download:
Coming Soon upon Completion of Beta Testing.
This Module is Property of, and will be copyrighted to www.clan-themes.co.uk
This Download Will Require Purchase!

Demo:
The Module does Not have a Demonstration as of Yet!
 

You will not recieve help from me if i have to go digging for your CMS information and version, If i have to take the time to play 21 questions, then you can take the time to google! No Copyright, no support either!  
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Post Roll call module Posted: Mon May 05, 2008 6:13 pm

Shop Purchases:
Enemy Territory Theme (Aviator) for PHP Nuke · Clan Roster 2.0 ·  · Modern Warfare 3 Xtreme Theme

looking good. Nice work. Few questions.

1.) Now, will this be only for evolution, or will it work with other versions of nuke, like RavenNuke or PhpNuke 7.+?

2.) I see the PM/Email option, does it allow you to do a mass email to ones that you select, or is it all through individual emails?

3.) Are there names connected to there profiles? If so, is there an option to put the status bar or color into there profile for just another area to see it?

4.) What type of price tag are you going to throw on something like this?
 

 
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Post Re: Roll call module Posted: Mon May 05, 2008 11:52 pm

DreAdeDcoRpSE wrote:
looking good. Nice work. Few questions.


1.) Im only Building for Nuke Evolution, but im almost sure that PED or FLOPPY will wont to port it, which they will be free to do as they like!

2.) Its can be done through mass email & PM, but i urge people not to because any auto generated message now days are flagged as spam and get filtered. Its actually better to do them individually! But then again, if your a well organized clan unlinke mine, you wont have 62+ members that are missing at any given time!

3.) The User Names are incorperated with the AUC system, and yes it links to their profile..so im not sure i understand your question

4.) Price is entirely up to PED...i never Code for money, i always code for favors!

Also, dont be afraid to make feature suggestions! Im always looking for ways to improve!
 

 
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Post Roll call module Posted: Tue May 06, 2008 1:21 am

Shop Purchases:
Enemy Territory Theme (Aviator) for PHP Nuke · Clan Roster 2.0 ·  · Modern Warfare 3 Xtreme Theme

Well I don't have a Evolution site, Just a RavenNuke site for testing and demos only, then I have my clans site, which is phpnuke 7.9 with all the bells and whistles.

As that question, what I ment by it is will it show in the Users profile, there status as in, being active, missing for 30 days, and so on... So instead of just showing in the module it will also be in there users profile. I hope that clears it up a little.

Let me know when you have a demo up, I like to check it out and if I can throw any suggestions towards you I will. ;) Looking good from those pics...
 

 
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Post Roll call module Posted: Tue May 06, 2008 12:04 pm

No, the information wont display in the Profile....

The reason our clan chose this path is 'Dirty Laundry'.....A person that chooses to take an extended leave of absence, usually does so for some personal reasons, which we do not share with the public...not to mention, there are countless modules with extended profile information.

Example: Clan-Themes Roster module, which shows its own type of information ( Status ) being one of them
MILPACS ( Ive written an off shoot of the original with more features ) and it shows a Status as well!

On a foot note, MILPACS is Integrated into the Nuke Profile which unlike all the other roster systems, MILPACS is Dependant on the Nuke Users Profile to display Clan Information. Its also Integrated into the Forums to display AWARDS.

Im not Knocking Floppys' work, for an independent Roster System, its one of the best ive seen available! A person should choose a Roster System that best suits their needs! For Me, i chose to build MILPCAS to be 100% integrated into the Nuke CMS so it displays to the Persons Profile, and not independently as well as integrated to the forums.
 

 
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Post Roll call module Posted: Tue May 06, 2008 6:17 pm

Shop Purchases:
Clan Roster v1.7 Php Nuke Module

Hey Bayler,
Nice peice of work here, however if you don't mind, I'd like to add in a suggestion that would broaden its fucntionality as well as its need.

OVERVIEW
Features allowing to post the availabilities of the members of the TEAM. This allows the admin several advantages regarding scheduling of matchs and training. As well as allowing the members to notify leaders in advance of an absense and type of absense.

Edit user profile:
Link will be made available for only members of clan, link will remain hidden for all members as well as deny non-member access.
Link will provide an edit screen in which members can create and later edit their playing availability. An additional link will also grant access for member to request extended time off via a form. Upon request approval, availability status is updated automatically.

Not sure if this makes any kind of sense...or if you can even see the advantages, but if need be, I will be more than happy to explain in more greater detail.


Ghost

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Post Roll call module Posted: Tue May 06, 2008 11:18 pm

Ghost,

That is a REALLY GREAT IDEA !!!

I can see several places this would come in handy....

I dont believe this would fit as well in the Roll Call Module as it would in Clan Roster or MILPACS...

Please contact me via MSN, Xfire or TeamSpeak so we can talk about this further...

Also, i think AJAX would be a great way to go with ( Availability Selection )...
Example in the Screenshot via this link:

www.texasmilitia.com/images/F_PA.jpg

This is a Screenshot from the ( Overall Forum Permissions from Nuke Evolution 2.1.0....
This Ajax version which you can see by the instructions allows you to click the color you want, and apply it to any cat you like, and switch around until you like the configuration, then scroll down click "Submit' and it saves ALL the data...
This can EASILY be converted to a 'Weekly' time format to archive what your looking to do....

My Contact Infromation:
MSN: baylerfl@msn.com
Xfire: bayler
TeamSpeak: ts.texasmilitia.com:8768

Contact me, and i think i know MANY places this function would work great!
 

 
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Post Roll call module Posted: Thu May 08, 2008 4:08 pm

Shop Purchases:
Clan Roster v1.7 Php Nuke Module

Hi Bayler,
As much as I would like to discuss this more, I am unable to due to the lack of a PC. I am currently having to use my brother-in-laws at his house. With that, on an extremely limited basis. I am so terribly sorry. I am though able to check PM's and Forum posts on a daily basis. But as far as this idea...there are so many others that I have that eventually ties into one another. It would be awesome if a 'plugin' system could be developed so that each of the listed items can easily be created and released on an individual basis, yet able to tie into one another as if they were coded as one.

Listed below is a list of clan ideas I have put together over the years. I had actually intended to hirer a coder to produce this and simply release it free to the public, but could never gather enough money to warrent the interest. Regardless I thought I would post it here in hopes to better explain what precisely I was suggesting, its purpose, and its funcionality.


Clan Needs

Teams - With Ranking System
-Admin Defined Team Size Limits
-Admin Defined Sub-Teams Sets
-Admin Defined Ranks per positions
-Positions / Open Ranks Slots listing
--For ensurance to fill the open leadership roles with qualified members
-Ability to alter teams for special tactical needs
--Many clans have Competition Squads / Or Military style teams Such as a Breech Team / Sniper Team
-Ranks will have requirements established via admin control
--Use with Points / Promotion / Evaluation System to ensure proper promoting of members
--Will follow a rule set ensuring that it follows a 'chain of command' authority
--Will have 'Board of Directors' area, for other leaders to cast ballot of promotion acceptance

Awards System
-Awards are establish via a value system to allow ranking of Awards importance
--Ranks will have requirements established via admin control
----Will be used to sort arrangement of appearance
----Will be used to determine Points / Promotion / Evaluation System
----Will follow a rule set ensuring that it follows a 'supply and demand' authority
----Will have 'Board of Directors' area, for other leaders to cast ballot of award acceptance
-Accept Screen Shots and Member Validation
--Ensures authinticity of award
----Will need cheat prevention

Training Manager
-Set Training "Course"
--Description of each training missions
--Expectations, Time Alotted, Map
--Requirements
----Validated via Points / Promotion / Evaluation System and other completed training system
-Grade System / Seperate Evaluation System
--Used for issuing Training Awards, Early Promotions
-Training Annoucement System Via E-mail and PM.
--Validates Player's availability via Time Zone / Schedule Validator
--Time is translated to be specific to viewers time zone (actual time member will need to be present)

Time-Based Payment System for Server Costs etc.
-Wiill track payments members make
-Send reminders of Payments due
-Send Warnings after time expirations of no received payment
-Suspend Users after time defined limit is exceeded
-Deactivation of Users after a time defined limit is exceeded
--Archived entire user data
-IOU's
--Users can submit tickets for IOU's or "Freebee Coupons"
----Will have 'Board of Directors' area, for other leaders to cast ballot of excuse acceptance
----Titckets Types can be set to a Per Member Limitation, or Total Limitation per Time Defined Period
-Intergrated with Absent / Vacation System

Tactical Planner
-Built in White Board that sets map image with predifined draw features
--Used to discuss and plan tactical map setup
-Built in Chat system built in to refresh map image as well
-Ability to limit users to Ranks / Group Autority Levels
-Ability for Users to Save Maps to Map Manager

Map Manager
-Map Manager provided by www.nukecoder.com is nicely done and has about all the features I can think of
-Needs a Map Rotator System set upon a Scedule / Mission Focus Scenario

Events Manager -Establish Events via Dates and Times
--Sends Emails and PM's to those available during specified times
----Validates Player's availability via Time Zone / Schedule Validator
-Intergrated with Training Manager
-Open "Acceptance" on those who's schedule is listed out side of the time alotted
-Calendar System for Viewing Ease
-Reminder System on set time periods
-"Check in System"
-Intergrated with Points / Promotion / Evaluation System forpoints issuing
-Intergrated with Absent / Vacation System

Time Zone / Schedule Validator -Users submit the standard expectance of users time availablity
--Options include Diffenately, Not Likely, Probably, Not possible
--Users can submit additonal times for special purposes such as Matches, Vacations, etc.
-Intergrated with Absent / Vacation System

Absent / Vacation System
-Users can submit Absent / Vacation Requests protecting them of Deactivation
--Time based Start Date and End Date Tracker
--Emails, PM's, and all other Account Access Allowance can be preset to disallow activity while on Request Dates
----Users can option to turn off the Account Block, but it will return them to "duty"
--Will have 'Board of Directors' area, for other leaders to cast ballot of excuse acceptance

Meeting Manager -Intergrated with Events Manager
--Sends Emails and PM's to those available during specified times according to selected members / Groups / Ranks / Unit
-"Minutes" Tracker to layout discussion, with edit features for more through message output.
--Always retrievable for future viewing
-Intergrated with Points / Promotion / Evaluation System for points issuing
-Intergrated with Absent / Vacation System

Points System to calculate both Site Activity and Game Activity
-Points value and activity type can be set via admin
--Areas to track include Page Views, Posts, Topics Started, Word Count versus Topics/Reply, Weblinks clicked, Donations, Subscription Payments, Training, Tutorials Submitted
-Game Activity is used to track number data submitted via Authorized Leaders
--Would need system to create "Legend Table" to value increases / Differences from One Month to the Next for each field

Scrim Manager
-Intergrated with Events Manager on Acceptance
-Intergrated with Points / Promotion / Evaluation System for points issuing
-Intergrated with Absent / Vacation System
-Intergrated with Meeting Manager
-Intergrated with Awards System
-Track Rounds Losses / Wins
-Track Kills / Died records per round
-Track of predifened activities

Promotions / Evaluation System
-Much Like an employee evalution form
--Allows comments from leader, with a grading scale for each area
-Allows scoring table to issue points accordingly per total score versus pers at all levels
-Intergrated with Awards System
-Intergrated with Events Manager
-Intergrated with Meeting Manager
-Intergrated with Absent / Vacation System
-Intergrated with Training Manager

Salary System
-Pays daily slaeries everytime member "checks in"
--With multiple pays monies, this would be easy to determine that number of days he has been "present"
-Intergrated with Points / Promotion / Evaluation System for points issuing

You are welcome to PM me here or E-mail me at my MSN account at voice4vision@hotmail.com . Once I am able to get a PC, we can MSN each other, but until then my options are limited.

As far as the Overall Forums Permission, AWESOME MOD. Way more easier than the previous versions. And I certainly agree that this is the exact method advisable for this idea...

Ghost
 

 
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Bayler
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Post Re: Roll call module Posted: Thu May 08, 2008 6:26 pm

Most of your feature request are already available through multiple modules...none however have ALL the features listed:
But i can give you a heads up on whats available...

Ghost wrote:

Teams - With Ranking System
-Admin Defined Team Size Limits
-Admin Defined Sub-Teams Sets
-Admin Defined Ranks per positions
-Positions / Open Ranks Slots listing
--For ensurance to fill the open leadership roles with qualified members
-Ability to alter teams for special tactical needs
--Many clans have Competition Squads / Or Military style teams Such as a Breech Team / Sniper Team
-Ranks will have requirements established via admin control
--Use with Points / Promotion / Evaluation System to ensure proper promoting of members
--Will follow a rule set ensuring that it follows a 'chain of command' authority
--Will have 'Board of Directors' area, for other leaders to cast ballot of promotion acceptance

Both MILPACS and Clan Roster have this feature, which also includes a 'Rank System'...
[hr]

Ghost wrote:

Awards System
-Awards are establish via a value system to allow ranking of Awards importance
--Ranks will have requirements established via admin control
----Will be used to sort arrangement of appearance
----Will be used to determine Points / Promotion / Evaluation System
----Will follow a rule set ensuring that it follows a 'supply and demand' authority
----Will have 'Board of Directors' area, for other leaders to cast ballot of award acceptance
-Accept Screen Shots and Member Validation
--Ensures authinticity of award
----Will need cheat prevention

Awards system is Already Available through MILPACS
[hr]

Ghost wrote:

Training Manager
-Set Training "Course"
--Description of each training missions
--Expectations, Time Alotted, Map
--Requirements
----Validated via Points / Promotion / Evaluation System and other completed training system
-Grade System / Seperate Evaluation System
--Used for issuing Training Awards, Early Promotions
-Training Annoucement System Via E-mail and PM.
--Validates Player's availability via Time Zone / Schedule Validator
--Time is translated to be specific to viewers time zone (actual time member will need to be present)

MILPACS offers a 'Qualification' system...although not as elaborate as your suggestion
[hr]

Ghost wrote:

Time-Based Payment System for Server Costs etc.
-Wiill track payments members make
-Send reminders of Payments due
-Send Warnings after time expirations of no received payment
-Suspend Users after time defined limit is exceeded
-Deactivation of Users after a time defined limit is exceeded
--Archived entire user data
-IOU's
--Users can submit tickets for IOU's or "Freebee Coupons"
----Will have 'Board of Directors' area, for other leaders to cast ballot of excuse acceptance
----Titckets Types can be set to a Per Member Limitation, or Total Limitation per Time Defined Period
-Intergrated with Absent / Vacation System

Currently, there is a Modification being made to the 'Donation' Module&Block in nuke evolution 2.1.0 which allows Display ( Time Dependant )
...My clan uses this to cover 'Admin Dues'! Our Admins are required to pay a monthly fee to use the Rcon to the game servers!
Basicly this modification is made to suit our needs, but comes very close to your suggestion.
[hr]

Ghost wrote:

Tactical Planner
-Built in White Board that sets map image with predifined draw features
--Used to discuss and plan tactical map setup
-Built in Chat system built in to refresh map image as well
-Ability to limit users to Ranks / Group Autority Levels
-Ability for Users to Save Maps to Map Manager

Already under construction for some time now, and is based on 'Flash'...which allows admins to pre-load Map Overviews, then allows members to 'Draw' on the maps in 'Real Life Time' its called the 'Tactics Manager' ...sorry i do not have a Demo link to give to you at this time...
Its been kept under lock and key because of the amount of theft in the nuke community!
[hr]

Ghost wrote:

Map Manager
-Map Manager provided by www.nukecoder.com is nicely done and has about all the features I can think of
-Needs a Map Rotator System set upon a Scedule / Mission Focus Scenario

I was going to quote the module, however, im not sure i understand what you mean by 'Roation'..the map manager works like a download system to distribute stock, and custom maps.
[hr]

Ghost wrote:

Events Manager -Establish Events via Dates and Times
--Sends Emails and PM's to those available during specified times
----Validates Player's availability via Time Zone / Schedule Validator
-Intergrated with Training Manager
-Open "Acceptance" on those who's schedule is listed out side of the time alotted
-Calendar System for Viewing Ease
-Reminder System on set time periods
-"Check in System"
-Intergrated with Points / Promotion / Evaluation System forpoints issuing
-Intergrated with Absent / Vacation System

CalendarMx already does most of this with the exception of a 'Reminder' system...one could easily incorporate the Mailer and or PM system to achieve an Auto notification system!
[hr]

Ghost wrote:

Time Zone / Schedule Validator -Users submit the standard expectance of users time availablity
--Options include Diffenately, Not Likely, Probably, Not possible
--Users can submit additonal times for special purposes such as Matches, Vacations, etc.
-Intergrated with Absent / Vacation System

Time Zones 'SHOULD' be available already in Nuke ..at least nuke evolution ( I know of )..each user already has the ability to manually set their 'Time Zone, or have the ability to 'Auto Detect'!
[hr]

Ghost wrote:

Absent / Vacation System
-Users can submit Absent / Vacation Requests protecting them of Deactivation
--Time based Start Date and End Date Tracker
--Emails, PM's, and all other Account Access Allowance can be preset to disallow activity while on Request Dates
----Users can option to turn off the Account Block, but it will return them to "duty"
--Will have 'Board of Directors' area, for other leaders to cast ballot of excuse acceptance

This 'Roll Call Module' should cover this INCLUDING the ability to auto detect 'Poll Results'.
[hr]

Ghost wrote:

Meeting Manager -Intergrated with Events Manager
--Sends Emails and PM's to those available during specified times according to selected members / Groups / Ranks / Unit
-"Minutes" Tracker to layout discussion, with edit features for more through message output.
--Always retrievable for future viewing
-Intergrated with Points / Promotion / Evaluation System for points issuing
-Intergrated with Absent / Vacation System

im may not understand this fully...so im going of my assumption of your suggestion, This SHOULD be easy to create as a plugin to the CalenderMX mdoule with a modification for the Auto Notification i mentioned above!
[hr]


Ghost wrote:

Points System to calculate both Site Activity and Game Activity
-Points value and activity type can be set via admin
--Areas to track include Page Views, Posts, Topics Started, Word Count versus Topics/Reply, Weblinks clicked, Donations, Subscription Payments, Training, Tutorials Submitted
-Game Activity is used to track number data submitted via Authorized Leaders
--Would need system to create "Legend Table" to value increases / Differences from One Month to the Next for each field

Already Available as a Forums Mod, this forum uses this feature, ( See your Account )
[hr]

Ghost wrote:

Scrim Manager
-Intergrated with Events Manager on Acceptance
-Intergrated with Points / Promotion / Evaluation System for points issuing
-Intergrated with Absent / Vacation System
-Intergrated with Meeting Manager
-Intergrated with Awards System
-Track Rounds Losses / Wins
-Track Kills / Died records per round
-Track of predifened activities

MILPACS offers SOME of this, although im still working on a lot of the integration through out the website
[hr]

Ghost wrote:

Promotions / Evaluation System
-Much Like an employee evalution form
--Allows comments from leader, with a grading scale for each area
-Allows scoring table to issue points accordingly per total score versus pers at all levels
-Intergrated with Awards System
-Intergrated with Events Manager
-Intergrated with Meeting Manager
-Intergrated with Absent / Vacation System
-Intergrated with Training Manager

MILPACS offers an ( Administrative Personnel Jacket ) which is basically a 'Notes' Record that includes a Date Stamp
The rest is available as well with the exception of the 'Meeting' Manager
[hr]

Ghost wrote:

Salary System
-Pays daily slaeries everytime member "checks in"
--With multiple pays monies, this would be easy to determine that number of days he has been "present"
-Intergrated with Points / Promotion / Evaluation System for points issuing

Already available, its called the 'Cash Mod' and in nuke Evolution is integrated through out 90% of the website including the Shout Box, Downloads, Private Messages, Exec..Exec...
[hr]

Most of every feature you've mentioned IS available, though not collectively in a single location, and NOT integrated 100% with each other!
 

 
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Post Roll call module Posted: Fri May 09, 2008 4:01 pm

Shop Purchases:
Clan Roster v1.7 Php Nuke Module

Bayler,
Come on, you should know me well enough by now lol. I have been in the Nuke community since 2003, so, yes I am aware that 90% of what I mentioned is availble. This post was simply an idea I had many years ago, as a suggestion to those that have attempted to build Clan Systems. However this idea was to simply be taken as a full-intergrated project, giving the 'appearance' as a single module.

But you are right...most of this idea is here. Just vanilla!!! With alot of work needed.


Ghost
 

 
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Post Re: Roll call module Posted: Fri Jul 31, 2009 3:44 pm

Shop Purchases:
Clan Roster v1.7 Php Nuke Module · Battlefield 2 Theme (Aviator V2) · T3 Light Multi Gaming Theme · Medal of Honor Theme

Someone PLEASE port this for RavenNuke ;)
 

Check us out! http://www.awolgamers.com  
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Post Re: Roll call module Posted: Fri Jul 31, 2009 5:16 pm

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I don't think this was ever released. I also haven't seen Bayler for some time now.
 

 
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